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Rogue Pawn (in Development)

Rogue Pawn (in Development)

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Devlog

  • A Quick Update (April 2020)
    April 21, 2020 by LionArc
    Hi there! Just a quick update! We're still hard at work developing Project Rogue Pawn (name not final) to be the best commercial version of the LD game it can be. Most recently, I (Arden) have been... Continue reading
  • Chessboards and Pathfinding
    August 31, 2018 by LionArc
    1
    #chess, #pathfinding, #rouguelite, #adventure, #Rogue Pawn, #Rogue-lite, #Game Development
    One mechanic Rogue Pawn will feature is "chessboard" style battles. Unlike the free-roam movement that was featured in the Ludum Dare (LD) release, we want these "chessboard" interactions to featur... Continue reading
  • July Rogue Pawn Progress
    July 23, 2018 by LionArc#roguelite, #chess, #adventure, #Ludum Dare
    Progress on Rogue Pawn continues! Since our 3rd place ranking on Ludum Dare 41 , we've continued developing Rogue Pawn, aiming towards a commercially-viable release. A lot of the in-game systems from... Continue reading
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