A downloadable game for Windows

ADVISE THE KING

The Chess-Based Deck-Builder!

  •  "Advise the King" by playing cards to help him survive.
  • Battle your way through 10 levels, collecting cards along the way.
  • Can you get to the final level and defeat the Dark King?

Features

  • 6 different enemy types, each with their own unique move/attack options
  • 20 unique collectable cards to build strategies with
  • Procedurally generated levels so each playthrough feels different
  • Hand-crafted "chess pathfinding" to help enemies find smart moves
  • Meticulously designed card animations & interactions to keep the attention where it should be
  • A dozen real foley sound effects for cards and chess pieces.
  • Two custom-made instrumental tracks

Original version made in 72 hours for Ludum Dare 46: "Keep it Alive."

Placed 21st of 3,576 Jam entries

StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorLionArc
GenreCard Game
TagsChess, Deck Building, Ludum Dare 46, Pixel Art
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse
LinksLudum Dare

Download

Download
Advise the King - Version 1.1.0.zip 17 MB
Download
Advise the King - Ludum Dare Entry 17 MB

Development log

Comments

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what is this game made with

This game was made with GameMaker

I'm trying to play but the most recent version keeps giving me this error without being able to move past it

############################################################################################

ERROR in

action number 1

of Other Event: Game Start

for object oSystem:

Invalid surface dimensions

at gml_Object_oSystem_Other_2

############################################################################################

gml_Object_oSystem_Other_2 (line -1)

(2 edits)

Thank you for sharing such amazing game! Idea, game concept and development is just very clever! I didn't play such new experience with chess since Navia Dratp.

Surely you already know but there is an issue with basic pawn cards retaining higher cost (e.g.: 2 diamonds; means card design/effect/text reverts to basic card expect the cost) for next round when they were promoted in a previous round. Also at end of the round you cannot banish a card promoted during round.

Dude, if built upon this is such an amazing game! I would love to see more card interactions and it's such a simple idea! 10/10 fantastic game.

Thank you!
It'd be fun to build on someday, for sure -- perhaps after we finish our current game?

(+1)

I actually really love the idea behind this, i do wish that there was a bit more deck-building aspects but overall it's great!